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SvennoJ said:
yo_john117 said:
So I found out that games look amazing on a small computer monitor. Seriously on a 19 inch monitor Halo 4 looks better than anything else out there (and it wasn't even in HD). Can't wait to play other games to see how good they look on that monitor! Screw big HDTV's lol (which is kind of ironic since I recently bought a 46 inch HDTV)

Yeah you're onto something there. I'm playing on a projector and not a single jaggie or shimmer, low-res texture or effect, angular rock/tree or uncorrectly scaled texture can slip by. The 6.7ft wide 33 degree field of view makes up for it though.
Bring on next-gen with less distracting trickery.

Halo 4 looks great but does anyone else get the feeling that the scale feels wrong now and then. Some textures are not scaled right. It's the same how you can instantly spot a scale model in water. Scratches, dents, etc on metal also have their own inherent scale, same as scuffmarks on rubber. The outside of that big truck at the start of Reclaimer felt all wrong. Instead of it looking 3 stories high, it made me feel 10 inches tall instead. The 700ft ship in the background also looks like a scale model, at least in this level.
I had the same weird feeling before inside the planet where you go through the portals, the metal beams overhead were out of scale. And while driving the tank in Infinity. Flash backs to Beyond good and evil where it seems like you're piloting a little toy instead of a big tank. Maybe the zoomed out camera caused that one.

Anyway Reclaimer has been a bit of a bust so far graphic and gameplay wise. Although the ship, or underground base interior I guess, looks awesome. I'm ready for the next level and find that crash site.

You must just be looking at it funny because I never noticed any scaled issues at all. The giant stuff made me feel small, but only because they looked so big.