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JoeTheBro said:
I think this would have been suicide for Nintendo. The gamecube was already more powerful than the PS2 and XBOX so why would making it even more powerful and expensive increase sales? Also why do you think more exclusive games would become multiplat? I think that has to do more with Nintendo's interactions with 3rd parties. I liked the gamecube, hardware wasn't the problem.


The GameCube was somewhere between the PS2 and Xbox in terms of strength, but to my knowledge, there was one factor that held back a lot of 3rd party support: disc size. The GameCube's itty bitty discs could only hold about 1.4 GB, compared to the PS2's 4.7. A lot of games simply couldn't be squeezed onto the GameCube. GTA: San Andreas was 2.56 GB. Final Fantasy XII was 3.26. Dragon Quest 8 was 3.89 GB. Kingdom Hearts 2 was around 3.67.

A lot of 3rd parties did make games for the GameCube anyway. Hence, Prince of Persia, Resident Evil 4, sports games, etc. So disc size was probably the main issue. Besides, console exclusivity was dying even back then. Hence, Resident Evil 4's migration to the PS2 and Grand Theft Auto's to the Xbox. Is it unreasonable to assume that at least a few more developers would make easy ports to a more powerful system?

As for why the "Dolphin" is so powerful, I just wanted to keep it as similar to the Wii as possible for the sake of the experiment. Honestly, if I felt as if Nintendo could have also included the 512 MB of internal memory and motion controls for under $600 back then, I would have included that too.



Love and tolerate.