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Viper1 said:
Player1x3 said:
Viper1 said:

See the words assets and optimisations in my post above?    Those 2 games you displayed, as well as most all other multiplatform titles back then, were given enhanced assets and optimisations.

 

Bully on PS2 was released in 2006.  Bully for X360 was released in 2008 with enhancements called Bully: Scholarship Edition.
Alone In The Dark was developed on the X360 and then ported down to the PS2.


We aren't talking about any other games but CoD BO 2.  No title on the Wii U is trying to be a graphical powerhouse.    Most are direct ports (no new assets).   Others are trying to show off the GamePad rather than graphics.   Most mutliplatform titles are being developed on PS3/X360 first and then external development houses are working on porting the games to Wii U.  You're not going to get a better looking game if the assets are the exact same.  To say nothing of the fact that everybody is trying to rush to make a launch deadline rather than having the 3-4 year development cycle that most big PS3/X360 games are getting.

So you think if a game was build and designed for Wii U from the beginning, the difference would be as big as when comparing PS360 games with PS2? Or that if a game was developed for U and then ported to PS360, the difference would be noticable to be called next gen advance? 

Not as big as the jump from PS2 to PS3.  That was just an insane jump that will not likely ever be repeated.

I believe we will see a similar jump from ps3 to ps4, but that's another topic

I do know that a game designed wholly from the ground up on Wii U with the intention of being highly graphical in presentation developed by a team with some years of experience on the system with sufficient budget and resources would defintely stand out graphically above what is seen on PS3/X360.  

Ok, so why is that none of the U exclusive games look nowhere near as good as some of the best 7th gen games? On Ps3, on all launch games you could see a clear difference between last gen and next gen? That's not the case with U. That was really my original point.

Quantifying how much more is where things get difficult.  Not just in simply not knowing the peak potential yet but in the mere fact that "how much better" tends to be subjective to each viewer.

I agree.

 

Go back and read that first post you quote me on.   Read if carefully.  Notice the context of what is being said.   Then compare that circumstance to the one I just described above.  It's such a vastly different situation.  Again, they can and eventually will look better.   How much better is unknowna nd may depend on whether developers want to put in the extra work to show it.   Nintendo stated recently that the reason that NSMBU is in 720p rather than 1080p is because it would cost a lot more to develop the game in 1080 yet it wouldn't change the amount of sales at all....so why bother?   If this remains the situation for most developers on Wii U, we may not see many games that really push the system until the PS4/X360 arrive.

I agree that they will eventually look better. Im just not sure the difference would be ''generation ahead'' big, like it should be.