fillet said:
The 7xxx tech from nvidia was notably inferior to AMD/ATI, lacking in pixel and vertex shader performance. This wasn't rectified for 2 YEARS when the 8xxx series was released which blew AMD/ATI out the water. Not slagging of the PS3, we all know the Cell when utilized to it's maximum if superior the CPU in the Xbox 360 and we all know the Xbox 360 has superior GPU and we all know PS3 exclusives look markedly better than Xbox 360 exclusives. (Except Halo 4...at last!) |
I don't think PS3 hardware is why games like Uncharted 2/3 and GOW3 looked better than 360 games. I've always been of the opinion that Sony spent the money and resources to ensure their dev teams could outdo the 360 because they had to. Sony made big promises that the PS3 was superious, but when the console launched Gears of War still looked the best. Sony had no choice but to put in enormous effort and money into nothing but graphics. Naughty Dog, Guerrilla, and Santa Monica all benefitied from that. Without the expensive Sony resources tow ork with Uncharted 2 would have looked like Uncharted 1 and Killzone 2 would have looked like Resistance. Sony knew they had to spend the money if they wanted to convince people that the PS3 was worth buying or they knew people would just continue to buy Xbox 360s. Halo 4 is the first game on 360 that MS did the same with. 343i cost MS a ton of cash, but like Uncharted 2 it payed off. Now it seems we see the truth. The great graphics of Uncharted 2 isn't proof of PS3 superiourity, but instead proof of effort. Uncharted 2 and Halo 4 proove tegether that the machines are equaly capable when the same level of effort is applied to graphics specificly. That's my take on the matter anyway.
As for Halo 4 alone. What impresses me the most is that the game looks so good and runs so smooth while so much is happening in such large areas.








