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Viper1 said:
Player1x3 said:
Viper1 said:

With no asset changes or optimisations for the consoles hardware, pretty much.

Think of those PS3 HD collections of PS2 games.   Those get recoded for the HD resolution but aside from that, they still look like the PS2 game.

 

Look at the pixel counts I listed above.    That doesn't tell you anything?

Ok, show me that tremendous difference between U and PS360 ports. Im sure it looks more noticable that this or this...

And you still havent told me about that Wii U exclusive game that looks better than any 7th gen game..

See the words assets and optimisations in my post above?    Those 2 games you displayed, as well as most all other multiplatform titles back then, were given enhanced assets and optimisations.

 

Bully on PS2 was released in 2006.  Bully for X360 was released in 2008 with enhancements called Bully: Scholarship Edition.
Alone In The Dark was developed on the X360 and then ported down to the PS2.


We aren't talking about any other games but CoD BO 2.  No title on the Wii U is trying to be a graphical powerhouse.    Most are direct ports (no new assets).   Others are trying to show off the GamePad rather than graphics.   Most mutliplatform titles are being developed on PS3/X360 first and then external development houses are working on porting the games to Wii U.  You're not going to get a better looking game if the assets are the exact same.  To say nothing of the fact that everybody is trying to rush to make a launch deadline rather than having the 3-4 year development cycle that most big PS3/X360 games are getting.

So you think if a game was build and designed for Wii U from the beginning, the difference would be as big as when comparing PS360 games with PS2? Or that if a game was developed for U and then ported to PS360, the difference would be noticable to be called next gen advance?