| F0X said:
That's a big "if", and one I didn't fully mean to imply. I liked the look of the architecture in the Wii version, while the 360 version seemed comparatively desaturated (especially going by what I've shown) and dull in my eyes. Yet looking back, I remember that the 360 version was heavier on the combat and has instances in which the Prince was fighting many different enemies at the same time. The 360 is better equipped to handle those scenarios. In the Wii version, much of the effort was put into level design, which by the end was very creative, challenging, and possibly the I've seen from the series. What I'm saying is that with the right design choices (both in gameplay and in art), a Wii game can look pleasing and handle like a dream. And since it offers abilities that the other platforms can't fully emulate, there is and always has been room for experimentation. "Creative density" strikes me as a subjective term - one person might find Assassins' Creed II's faithul depiction of Venice to be more artistically engaging that Okami's canvas-like depiction of mythological Japan. Great design can exist on any platform. It's just that the Wii opens up (and/or requires) different paths to great design. |
I agree.
More enemies can be a good thing, yet fewer and more difficult enemies can have comparative gameplay value. One is more thought invoking, the other more reaction invoking. Both possible, both interesting. One better suited for Wii, the other better suited for the HD market, like you said.While Nintendo is restricted to design what's best suited for Wii, 3rd parties have the choice to make a good game, either on Wii or on the twins, depending on what they wanna do. The question that remains is, can they do what's possible on Wii on the twins? If so, what would push them to market games on the Wii and not just focus on the twins? Is it the motion controls, is it the cost, is it the separate market? These are all important questions imho.
An example Nintendo enthusiasts have brought up to me is Xenoblade. It has lush visuals, and great gameplay. Yet it sold poorly. What does that say about consumers?







