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RolStoppable said:

I would argue that this revised point is still misleading, because it doesn't take into account a checklist for what makes games sell.

 

  1. Known IP or new IP
  2. Mainline game or spinoff
  3. Quality of the game
  4. Marketing push
If you were to list all hardcore games (as by the criteria laid out in the OP) for Nintendo home consoles over the past three generations, the list of games from known IPs that were good mainline games and had a proper marketing push would be incredibly short. So the question that needs to be answered is if it is the Nintendo userbase that is at fault or if we are actually looking at self-inflicted wounds by third parties.

 

More data always helps, but OP is a good start. I agree that it would really help to consider those factors too.