Pineapple said:
You're going to have to add a couple of Dragon Quest games to the Snes too, then. Unless Chorono Trigger somehow lists as hardcore, while the Dragon quests don't. I think you're attempting to do something interesting here, but that it's ultimately not going to tell a lot because it's too hard to set criteria that make the list interesting. For instance, if you were to make the list for the X360, you'd more or less end up with nothing but Halo, Gears of War, Fable and arguably Forza above 3 million. This is troublesome, because that counts to less than 10 games, while including multiplats would lead the number up to over 30. As such, a large reason of the drop from N64 to Gamecube is simply that games were no longer either one console or the other, but rather usually multiplats. This means that if you were going to apply your definitions to the Playstation consoles, you'd most likely see a massive drop from Ps1 to Ps2, due to games going multiplats. Part of the reason you're seeing the trend you are, is that your definition makes it seem that the industry changing from exclusives to multiplats is increasing the trend a lot. |
The only DQ games released on a Nintendo console 1995 or after are DQVI and DQX which I could add.
There isn't a massive drop from PS1 to PS2 actually. There's an increase.
I think by and large it's hard to argue that games of this nature (more realistic or violent) tend to have a much bigger market on Sony/MS platforms.
The SNES did deal with multiplatform titles on the Genesis too.
Leaving multiplats off helps Nintendo in this case, because multiplats generally don't sell all that great on Nintendo platforms.







