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RolStoppable said:
TruckOSaurus said:
Soundwave said:

The list as pointed out in the OP was to give some context into what a game like ZombiU might sell.

We already know that Mario games sell well on Nintendo consoles, that doesn't really mean much if you're developing say ... Zombi U or Ninja Gaiden.

This list is intended to remove that and look at things from the POV of a publisher who doesn't have the luxury of putting Mario or Mickey or Lego, etc. into their games, by looking at the historical record of what games like that have sold on Nintendo platforms from 1995 onwards.

One of the interesting trends that becomes visible is that it's very hard to sell more than 3 million copies of a game without benefit of Mario/Zelda or a kids-friendly brand on the last three Nintendo game consoles (15-16 year period).

Presented that way, that's actually a much better point. Might I suggest, you included all that info in the OP because as it is, it's very misleading and imcomplete.

I would argue that this revised point is still misleading, because it doesn't take into account a checklist for what makes games sell.

 

  1. Known IP or new IP
  2. Mainline game or spinoff
  3. Quality of the game
  4. Marketing push
If you were to list all hardcore games (as by the criteria laid out in the OP) for Nintendo home consoles over the past three generations, the list of games from known IPs that were good mainline games and had a proper marketing push would be incredibly short. So the question that needs to be answered is if it is the Nintendo userbase that is at fault or if we are actually looking at self-inflicted wounds by third parties.

 


I don't view it as misleading because it's just cold hard data.

I'm not assigning blame to any party. I just think certain trends are interesting, like for example the N64 having more success with these types of games at only 33 million consoles over the Wii with 96 million. It's not like the N64 had a ton of third party support either. Hard to argue against the data.

How you want to spin the numbers is up to you.