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happydolphin said:
amp316 said:
While I am not against video games being cinematic at times or wanting to tell a story, I don't like for that to be the sole purpose of the game. I can love a cinematic series like Resident Evil, but can deal with a series like Mario having the same generic story because the platforming is so great. The game play should definitely be first and foremost in developers minds. A cut scene can add a lot to a game, but should not be overdone. I'll give the example of Xenoblade. While I absolutely adore the game play and did really enjoy the cut scenes at first, the game started to bombard you with them to the point that you didn't really care about the story by the end of the game because you had to fix a sandwich or something every time that one of them started.

@bold. Possibly that's because they were either too long or not good enough, like OP pushes for.

A counter-example is Max Payne 3, which I've played a few chapters of the other day, where each cut scene is an important part of a story, one which you want to know what's happening.

On another topic, in a very different case, a game like Mario could easily take cues from silent film.

Most otf them were too long.  The problem with most "cinematic games" though is the writing.  The script writers for video games usually aren't very good and if they were better, they would be working in another medium (novels, movies, television, etc.)  While I welcome a game with a great story, they are few and far between.

I do think that Mario has taken some cues from silent films (Charlie Chaplin and Harold Lloyd). 



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