happydolphin said:
@bold. Possibly that's because they were either too long or not good enough, like OP pushes for. A counter-example is Max Payne 3, which I've played a few chapters of the other day, where each cut scene is an important part of a story, one which you want to know what's happening. On another topic, in a very different case, a game like Mario could easily take cues from silent film. |
Most otf them were too long. The problem with most "cinematic games" though is the writing. The script writers for video games usually aren't very good and if they were better, they would be working in another medium (novels, movies, television, etc.) While I welcome a game with a great story, they are few and far between.
I do think that Mario has taken some cues from silent films (Charlie Chaplin and Harold Lloyd).
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