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While I am not against video games being cinematic at times or wanting to tell a story, I don't like for that to be the sole purpose of the game. I can love a cinematic series like Resident Evil, but can deal with a series like Mario having the same generic story because the platforming is so great. The game play should definitely be first and foremost in developers minds. A cut scene can add a lot to a game, but should not be overdone. I'll give the example of Xenoblade. While I absolutely adore the game play and did really enjoy the cut scenes at first, the game started to bombard you with them to the point that you didn't really care about the story by the end of the game because you had to fix a sandwich or something every time that one of them started.



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"There are like ten games a year that sell over a million units."  High Voltage CEO -  Eric Nofsinger