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CGI-Quality said:
kain_kusanagi said:

Naughty Dog needed the truckloads of cash from Sony to create Uncharted 2 and 3 and the upcoming Last of Us. Without the money for R&D, Naughty Dog would have done what most developers do, use Unreal Engine. Nuaghty Dog is talented, no doubt about it, but other developers have tons of talent too. The difference is Sony needed Naughty Dog to hit a home run with Uncharted 2. Sony needed Uncharted 2 to look better than everything else at the time. Sony was willing to pay what ever it takes to get that. Naughty Dog pulled it off thanks to that money. Most publishers are willing to have good enough graphics instead of paying for outstanding graphics.

I don't think the Uncharted games had that big of a budget (or The Last Of Us, for that matter). The Killzone games had higher budgets than the Uncharted games, and the latter are considered better looking titles. I'd argue that mainly Naughty Dog's talent has allowed for the results. 

The PS3 is a percent, or so, more powerful than the 360 (in peak performance and number crunching), but that has hardly impacted the final products. Sony's teams were just better equipped with in-house resources (going back to Naughty Dog + Santa Monica's tech wizardry), which is why their exclusives stayed ahead.

Halo 4 is built with in-house resources (pulling away from the redundance of the Unreal Engine 3.0, many 360 exclusives are known to run on), and it shows.

Sony spent money on building the resources that Naughty Dog, Santa Monica,  etc. used. Naughty Dog's budgets may not have been huge, but the money Sony spent to make sure their 1st party devs had the tools to thrive was sky high.