| Player2 said: Okay, so for now we have to exclude sport games, racers, shoot em ups, niche games, and it works only for current gen games... sounds great xD. If the definition doesn't work for all games, old and new isn't worth anything. When in 10-15 years phones and tablets can run current gen games with emulators those games will become casual games magically? I think you're missing something with the Hatsune Miku game. I have to find a 12+ rated game that is casual based on the definition I posted, not a 12+ rated game that is played by people who is 12-. And the Resident Evil Wii games are rail shooters. Fable: the Journey for Kinect as well. That fits perfectly the definition. Or they get a free pass because they have the words Resident Evil or Fable in the name? If Sony makes a God of War cooking game it would be hardcore? |
The only ones I conceded were the sports/racing games. I mean, I don't think you even have shoot 'em ups nowdays. Or if they're necessarily "core". For niche games, I just said I've never heard of them so I really can't agree whether or not you're using the right examples.
Since the concept didn't exist ten years ago, it can't apply to games released then. I dare you to find a single publication that uses the term "hardcore gamer" before this generation. In another ten years, the concept won't exist anymore so it won't matter. Does my definition for Yugoslavian not work because it doesn't mean anything today?
Also, you have to find not a 12-rated game (which I said was ambiguous), but a 16 or 18-rated game that we all agree is casual, which you still haven't done. And of course core franchises get a free pass. A God of War cooking game would be very hardcore.
“These are my principles; if you don’t like them, I have others.” – Groucho Marx







