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Hynad said:
lilbroex said:
TheShape31 said:

Hm, the only interesting part of the interview was when he said "hardware upscaled". I remember Reggie specifically saying at E3 2011 that they would not do that with Wii U.

I wonder if Tom Crago misspoke. He is, after all, the CEO, not one of the hands-on devs from Straight Right.

I'm going to assume that he meant to say "software upscaled". Putting the extra expense into hardware upscaling everything doesn't seem like a very 'Nintendo' thing to do.

 

lilbroex said:
z101 said:
lilbroex said:

Ugh. They're pretty much saying that its easy to be lazy with and still get decent results

Your statement is nonsense.

He says that the Wii U is easy to develop for. And that is a very good thing. We heard this from other developers already and it will be secure future third party support.

"it’s straightforward and really just allows developers to get down to the business of making games.”

That lines makes me thing of lazy developement.

Absolutely.  Whenever I hear someone say they're getting down to business, my first thought is that they're acting lazy.

?


I'm obviously referring to the "its straightforward" part. When I think of "straightforward" I think of straigt ports and unoptimized code, like how it turned out that ME3 on the Wii U isn't 1080 even though the console can easily do it.

Well, the dev was obviously referring to the architecture of the system, not the porting process.

No duh...