pokoko said:
You can say it until the end of time and it still won't matter. It excuses absolutely nothing. You cannot release a product, say it's going to perform exactly the same on every platform, then say, oh, you know, it's going to suck on one of the platforms because of limitations. That kind of thing needs to be addressed in development. It's not like the PS3 suddenly changed specifications. If you buy brakes for your car, brakes which are listed as working on your car by the manufacturer of those brakes, would you be OK with them failing if the reasoning was, "well, they only kind of work, but that's the fault of your car--we designed these brakes to work on something else." Who would you blame? Who would you hold responsible? I don't care if the PS3 had 2.56MB of RAM, if someone sells a game for it then it should work. If it doesn't, then don't sell it. The fault rests with the developers for not understanding the limitations they were working with, or if they did recognize those limitations and communicated them to management, then the fault rests with the leadership at Bethesda for publishing a version that they knew would have serious problems. |
i think to be more accurate it would be like if you were looking into breaks to use on your care and you bought a pair that was is rated for X use and X across all other cars, where it gets x on your car but exceeds X on other cars due to the other cars having needed subsystems to make X perform better
it still works, just not like you imagined, but only to the minimum level required
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