By using this site, you agree to our Privacy Policy and our Terms of Use. Close
NoirSon said:
lilbroex said:
NoirSon said:
I have no idea what you just typed but I am bumping this incase there is someone out there that might know and can translate it for some of the rest of us.


I had edited it earlier but I didn't check to match it up with the rest of the words. I had delated a few things unintentionally like the "4". It should be perfectly understandable now.

No, I mean technical speak and all that. I know about what you meant with RAM slots and numbers but I am not tech savvy to tell how one could use more in the system itself for potential game applications. So I bumped it so that someone more tech savy might peek the thread and respond to your question on what the amount of RAM in the Wii U could be used for.

I'm not talking about the amount so much as the design. The Wii U has multiple RAM chips that are likely faster than the ones in the PS3 and 360 individually.

Say you have one chip that can transfer data at a rate of 25 MB/s(megabytes per second). If you load to two of those chips at once it would raise that to 50 MB/s on top of having less stress on the hardware as you could divide up the work. You could also load data onto one chip while receiving from the other thus prevents the system from being limited by the bandwith of the RAM.

I'm asking how much of a benefit this will be to the games.