binary solo said:
Bayonetta 2 sized? You do realise that Bayonetta didn't sell all that well. Bayonetta 2 sized exclusives aren't going to secure Wii U's 3rd party support. I don't think any of the 3rd party exclusives Nintendo has secured for Wii U amont to substantial 3rd party exclusive support outside of Japan. Rayman Legends is probably substantial for the West, but only moderately so, and Rayman already had exclusives with Nintendo, so it's not a new exclusive. |
Bayonetta 2/Rayman Legends are fine for Nintendo.
Nintendo can sell consoles because they have their own superstar franchises like Mario/DK/Zelda/Pokemon etc.
Nintendo's problem is they don't have anything to fill in the gaps outside of that. They're never going to be Microsoft with the "dudebros" crowd, but there is room to carve out audiences for more offbeat content I think.
That's where having a steady stream of notably interesting content is fine. It doesn't have to be something unrealistic like "OMG GTAIV is Wii U exclusive doooods!" which would cost Nintendo a fortune.
You work with Platinum. You work with Frozenbyte (Trine). I'd take a look at a studio like Relic (Warhammer, currently in limbo because of THQ), scoop up Itagaki's Devil's Third which is in limbo. Tell NOA to get off their ass and find 3-4 really good Western indie studios to finance a project with for the eShop or even retail release. I'd give Mistwalker another shot at a reasonably budgeted Wii U RPG too.
NOW, see in combination with EAD + Monolith + Retro + NST, hopefully you can have a consistent flow of game projects that are finishing up every 3-4 months, so you don't ever go a full quarter without a notable release. That's how you keep your consumer base interested and happy.







