Kenology said:
My bad about the underlined. Anyways, I don't think any publisher would wanna risk what you describe because I doubt enough of those 66 million would bite and make the purchase just to play a game in that way. As much as people like Rayman, it won't be the game to make that type of endeavor worthwhile. I don't think any of Sony's IPs would either. So in theory, it would work similar to the Wii U but it's just jumping through too many hoops and taking a huge gamble for not much a payoff. |
Well that all depends on the cost of porting, the Wii U will probably be the priority but they could increase their reach by going for both. The PS3 portion is probably the issue considering it is difficult to code for, still if it isn't that much money the potential sales could offset the risk. Neither of us know the costs of doing such a port, so don't jump to conclusions. I'd like to see a developer go for it. Ubisoft seemed like a likely candidate for it, but whatever. Maybe they didn't plan out the possibility or are using mechanics in the Wii U Gamepad that aren't in the Vita (RFID/Infared). I think it would be that over cost to port, since no one has done that yet, though I suppose the typical cost of making a PS3 game with a little on the top to work with Vita as well would be a decent guess.
Before the PS3 everyone was nice to me :(








