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Kenology said:
Chark said:

That Wii U userbase is overshadowing that Vita user base. And new consumers are more able to pay $300/$350 than the 66 million are to pay $250/$300.

I understand that having it all in box is important, but would it kill for them or any other third party to release a port? Atleast they would have a larger install base than a launching console. Isn't multiplatforming considered a good thing most of the time?

People are really gonna buy a Vita and Rayman just to replicate the experience you get with the Wii U right out of the box?  And you don't see why having the system ready out of the box isn't a good idea?

I don't think your idea is really practical at all.  Not too many people own a Vita, so that limts their market tremendously already.  The 66 million PS3 users doesn't mean anything really, that just means they have half of the hardware they need to play the game.  And are a signficant amount of people going to buy another handheld too just to play the game? 

No.

Ok you should have read what I said twice, see underlined.

3 million Vitas is still more than zero Wii Us so the market limitation is actually less, predictive future sales aside. So if you are using that arguement, shoot for that.

The 66 million does mean something, don't write that off because you want to. Essentially there is a large consumer base that is able to play asynchronous games for the $250 introductory price of a Vita, compared to the $300 price of the Wii U. Those PS3 owners already have those consoles and they can save $50 to play asynchronous titles while having a newly released handheld system. Not a bad deal considering they already have a home console, plus they can reap the benefits of both being PlayStation consoles, trophies, crossbuy/play/platform, same account, same friends, etc.



Before the PS3 everyone was nice to me :(