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I'm quite surprised. Retro pulled a "Rare" on us and utilized similar software that Rareware used for DKC to give the illusion of 3D characters. No wonder they said that the game was using three times the texture and polygons than in Metroid Prime 3. By doing this, the Wii isn't wasting power to fully render the character. Thus making the game look better graphically for other things in the game.

My hats off to Retro Studios.