lilbroex said:
I'd be surprised if the handheld got even a 1.5 increase in graphical bandwith. It would still be feature limited as the Vita uses Shader Modal 3.0 and the 3DS uses shader modal 1.1 besides Vita having 4 times as much RAM. The resolution will still have the same internal limit which is lower than Vita's. Then we are talking 2 core cpu versus 4 core. The 3DS pushing games that perform even halfway close to Vita's average games is just never going to happen. |
"Look" was the operative word. No, it won't compete with Vita specs-wise, but the shading capabilities will give its appearance a quality closer to the Vita than the shader-light PSP, even at a lower resolution, just like their are Gamecube/Wii games that look more similar to a PS3/360 game n SD than a PS2 game thanks to shaders.
| lilbroex said: Getting a 55.55% increase in pixels will do just that. Its not going to expand the shading capabilities, the avaiable RAM, the potential of the processor that isn't used to do 3D(I forget whether it is the 2 core CPU or GPU that processed the 3D effect in the 3DS), polygon count,framerate and all of the other factors. |
Turning 3D on/off in current games already affects the framerate.








