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d21lewis said:

Rebel Strike was 95% space ships and explosions, though.  Humans looked pretty bad.  I know this is a comparison of power but whenever somebody brings up Rebel Strike in these things, it feels like comparing Forza to Uncharted.  Yeah, Forza looks great because it's just rendering cars.  A good looking X-Wing Fighter in a sparse environment seems like it would be easy to render.  We should find a comparison that is more "apples to apples" like RE4 vs RE Revelations or Rogue Squadron vs Star Fox 64 (Poor example.  Sorry.) or something

No, it wasn't. "All" of the human character in Rebel Strike were normal mapped as well as inside combat environment.

http://199.101.98.242/media/shots/66396-StarWars_Rebel_Strike-7.jpg

http://cdn3.spong.com/screen-shot/s/t/starwarsro98563/_-Rogue-Squadron-III-Rebel-Strike-_.jpg

It used accurate selfshadowing and dynamics lighting. Bloom lighitng. Desructive environments. Extremely detailed modals.

Outside environments were bump mapped.

http://www.google.com/url?source=imglanding&ct=img&q=http://www.freewebs.com/guessscreen/You%20can%20not%20guess%20me.jpg&sa=X&ei=9_RmUPjRHJSQ8wSF5oGQDQ&ved=0CAoQ8wc4kgE&usg=AFQjCNEai_ZNWabPlN42I1kyfiNvMuahGQ

And a bunch of other effects I can't remember the names of.

Also,after all of that, it still holds the sixth gen record for the most polygons used in an actually game at one time with all of the aboe mentioned effects running at 60 FPS.

Though I'm not getting into argument about Rebel Strike. It has been dissected enough times out there and its achievement are easy to look up.