curl-6 said:
Where was the EMBM in Extraction? The Necromorphs and the characters had a similar effect but I'm pretty sure it was specular mapping. Other M has bumpmapped characters, but so does Revelations. Overlord had a lot of the same shadowing effects but lacked the texturing effects, and Darkside Chronicles seemed to simpler texture effects, (Specularity and EMBM as opposed to normal mapping) and lower amounts of surface mapping too. |
That's simple EMBM?

Simply saying something has an effect doesn't mean as much without stating how well it was used.
Also, its, not just what texture effects, but the scale, depth, diversity, polygon count and drawing distance as well.




Much better self shadowing.

Most of what little detail there is in Revelations is drawn on. The polygon detail is REALLY low and there is little diversity in the designs whether it be enemy or environment. It reuses the exact same few textures repeatedly with normal mapping applied globally over everything to cover the lack of real detail in the entities.







