Viper1 said:
Simply stated, the Wii can do more instructions per second, draw more polygons per second, fill more pixels per second, etc.... What the 3DS does better are shader operations. The Wii is fixed function meaning it is limited to the "special effects" designed for the console. The 3DS is more modern in that is not only has more of those "special effects" but they can be programmed to do more than their default function does. This allows the 3DS to appear to be more powerful than the Wii without actually having to be more powerful. |
You were right exept for the shaders. Fixed function doesn't mean the Wii can't do other effects. The Wii can do any texture effect you see on the PS3 or 360 at a lower resource cost. The thing is, it takes a "lot" more roundabout, complex proramming to pull it off.
That is why most GC and Wii games had no texture effects. Most devs lacked the programming skills and didn't won't to invest the time and money to learn them since they didn't see the those consoles as being profitable enough.
The 3DS having modern shaders simply makes the application of shaders a lot "easier" and subsequently a lot cheaper, but it can't reach the level of shading that you see in games like the Rogue Leader, Other M, Darkside Chronicles, and Overlord Dark Legend.







