Onto the SS Anne!
Aboard the ship, I'm warned that the passengers will fight anybody they happen to stumble across. You know, for people who are willing to give away key items for free, the denizens of Kanto are a violent bunch.
Triple turns out to be extremely useful, OHKOing poison and fire types alike. Rol continues to shock watery and Flying opponents, but Thundershock is starting to show its age. Everybody else is good against at least one type of foe. The only real weakness my party has is a lack of Flying or Psychic types to deal with Machops. Radish evolves into a Weepinbell along the way.
I find the TM for Body Slam and immediately teach it to Rol. That ought to satisfy his Noraml-type needs for the rest of the game! I find a Great Ball in a garbage can, proving that digging in trash can save you $700.
Eventually, I stumble across Blue! He seems happy for somebody whose about to get his ass kicked.
*2 minutes later*
He claims he has 40 mons, and only brings four to the fight? Turkish almost took them all on by himself!
Anyway, I go and give the captain a back rub, and this somehow makes him less seasick, so he gives me the HM for Cut. Huh. I teach it to Radish and get off this crazy ship.
Next up: the most annoying gym ever!