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RolStoppable said:
theRepublic said:
S.T.A.G.E. said:

In game unlockables aren't an incentive to complete all a game has to offer. Achievements are in many respects. 

@bold

That makes zero sense.  Your logic is that achievements that unlock more of the game are not an incentive, but achievements that do absolutely nothing are an incentive?  What?

His point is that being able to show off your Gamerscore/Trophy Level is very important, because this is what separates hardcore gamers from pesky casual gamers. But he also admits that this is only the case because the industry has managed to successfully brainwash hardcore gamers.


Not true. The problem is casuals dont invest long enough into their purchases. You know very well that the mass of casuals are compulsive shoppers, shopping seasonally because of mostly children in the gaming realm. The only ones taking advantage of the games (which the usages are recorded online) are the hardcore. They finish these games in no time and they are the first to throw the games away, not casuals. The casuals are the brainwashed ones buying the same shit every year, looking for the next novelty. Hardcore gamers look for a reason to collect games, invest in learning how to master a game and other things. Trophies are incentives and clues in how to truly complete all a game has to offer. Unlocking goodies are awesome but trophies add that sense of value in for the time spent. It's more of an intrinsic reward than a concrete, realistic one, but then again...so are the unlockables. You cant hold the rewards in your hand, so you might as well enjoy them while you're in game. Dude...I could've sworn somewhere this forum has achievements as well. Gamers are gaining points from Gamestop and social places. It's becoming a part of gaming culture and I just want Nintendo to catch up in the proper manner, thats all.