S.T.A.G.E. said:
In game unlockables aren't an incentive to complete all a game has to offer. Achievements are in many respects. They add points to your community status for your ability to complete or at least majorly finish a title that you've purchased. In game unlockables are old-school, they should already be there. Nintendo games will probably already have this by default, but the thing Nintendo needs to understand is that competitive gaming and social gaming period has evolved without them online and otherwise. They need to catch up or become secondary to the very dedicated gamers who could become potential buyers. Every little thing helps and adds up to the possibility of gaining more of a serious fanbase for the console. The Wii did not have this, it was just smothered by casuals who didn't care. If being a completionist isn't applicable in todays systems, you must truly only be after the casuals. I am not putting this all on Nintendo, but one must remember that its on third parties to create the trophy availability, but it's also on Nintendo to make it a dedicated part of the system. If they aren't there it might also turn people off of gaming competitively on multiplats. Now, I am not speaking for all, but it has affected people psychologically if you think about it as times have progressed . |
@bold
That makes zero sense. Your logic is that achievements that unlock more of the game are not an incentive, but achievements that do absolutely nothing are an incentive? What?
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