binary solo said:
Well, no they didn't only have 2 choices. The third option was to convince Sega that Bayonetta 2 would be a viable 3-console + PC multiplat. Evidently Sega are either really smart or really stupid for rejectiong PG on this. We'll see I guess. I also dispute the claim that PG did the right thng. Arguably PG should recognise that Bayonetta is a franchise with limited appeal in a genre that really struggles to get really high sales. Basically, God of War and Devil May Cry are the only comparable franchises that have met with big success. And this gen DMC has fallen well behind. So that leaves God of War as the lone big selling H'n'S game. So PG, from a business perspective, could have been better off putting its resources into something else. If PG was smart (which they possibly aren't) they should have got themselves an out clause to allow them to publish on other consoles if certain sales levels aren't achieved: e.g. if B2 gets at least an 80 Metascore and sells less than 1.5 million in a year then we get to try to put the game on other systems. That way if B2 sells like Madworld it would still give PG a chance to get some sales from a fairly cheap porting process. And it gives them the choice of either old gen console or new, given 1 year after launch on Wii U it will be PS4/720 launch time. |
The PS3 is saturated with H'n'S, so Bayonetta can make haven on WiiU. /issue (puggsly, this answers your question here -> http://gamrconnect.vgchartz.com/post.php?id=4781533)
@Darkrequiem. Epic pun, you get a pro-fist on the shoulder that was damn clever.
@Torillian. I agree with you it's hard to tell which way it went. But as you said the risk is too strong for Sega to attempt it, they would prefer Sonic games in general than solidifying infant IPs.








