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haxxiy said:
About 40-45W of actual power consumption then? Assuming around 25W for graphical purposes and the same efficiency of current 28nm GPU/GPGPUs (15 GFLOPS/W) we should have around 375 GFLOPS for the GPU, about 1.5 times the X360's Xenos (but some 20-25% more efficient factoring optimizations in?). That's consistent with a RV770 chip operating at about 300 MHz. Mmm....

5x Blu-Ray drive then? Fair enough I guess.

Also, RAM ended up being a good surprise. Like it was mentioned, probably we're going to see some extra ~500MB being available to games during the console's life cycle.


Well Nintendo usally use a fab one step behind the latest for yeild reasons so the GPU is probably 40nm not 28nm. Also there is  decent chance that the Wii U uses some form of SoC/APU design considering the size of the console, so could be the same 45nm as the CPU in theory (that is what AMD does for their APUs). 

lilbroex said:
With the 45 out of 75 watts thing. I wonder if it is intentionally clocked lower than what is can actually do like the PSP was.

It would be interesting if Nintendo opens the valve's later.

Doubt it, power supplies generally lose efficiency beyond 50-60% load. So 45w peak load is about ideal for a 75w peak power supply. The PS3 phats had a 380w powersuply but under load it only consumed around 200w, for example.



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