| Metallicube said: You raise a good point about development being far cheaper on the Wii, and that's an important point that that many people seem to forget. Remember, if you don't spend as much on development, you don't need as many sales to be successful. HD games on the other hand, many developers came public with the fact that they needed to break well into over a million to even make a return on their investment. While third party games on Wii may not have those frontloaded sales that the HD consoles enjoyed, many of them still sold respectively over time on Nintendo's console, especially when you consider the development costs were much lower. |
We are talking about first time indie devs tho, making a game like Braid wouldn't be any cheaper to make on Wii than it was on X360. There are hundreds of indie games made with small to no real budget on XBLA and PSN, let alone on PC. A AAA game may be cheaper to make on Nintendo platforms due to the tech ceiling being lower but that is not what the thread is about. First time indie devs don't make AAA retail games in this day and age.
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