lilbroex said:
1. If that were true then arguments that only Ninendo games sell on a Nintendo hardware(one you made yourself in this thread) would be invalidated. NIntendo made a profit even at their worst(the Gamecube era). They don't "need" the devs to survive because they're software will always sale. 2. You are using the greatest outliers as if they are the majority when they don't even make a difference. In fact from the begining, you have been pushing the extremes of every event as if they are the norm. A handful of rare sucess story are just that. Rare success stories. The majority of devs in each of those market didn't have 1/10th of the success of those devs you keep throwing calls to.
Nintendo also pushes variety the likes of which that has not been seen on any other console or even the PC in recent years. The industry has become stale and needs variety. The features of teh Wii-mote and the Upad alone will bring life back to gaming. A small investment can go a long way on a new console. |
The revolution has already started.
It's called iOS/Android and Steam.
If I'm an indie dev why should I pay $10-50k for a dev kit and then on top of that give you $10 for every copy of every game I sell?
Today is truly a golden age for indie devs where you can as a garage developer come up with an idea and bring that idea to an audience of millions.
Sony/MS/Nintendo honestly from an indie developer POV? F*ck 'em. Their business model is horribly outdated.
Look at iOS vs. 3DS eShop, most devs ignore Nintendo like the plague. They don't need Nintendo. Its far cheap to get a game up and running on iOS.
Nintendo is going to be one scrambling to try and improve things now because they've seen (probably to their horror) the rise of the iOS market has completely taken away their Brain Training/Nintendogs audience.
Nintendo makes great games, but painting them as some messiah for original game content is laughable. What new studios has Nintendo invested in? What new IPs have they let any new studio work on? At least Sony invests a lot of in new studios (Media Molecule and so on) and lets them work on new, original IPs, not sequels/spinoffs to the same 7-8 franchises over and over (and over) again.







