lilbroex said:
There has never been a "break out" huge success story of an indie game developer on the PS3 or 360 either. The ones who did release on the Wii had good success like Shin'en and the peope who made defendin the castle and Square-Enix. The facts still stand. Good games sold well on the Wii. There is not a single flop that was a truly good game exept for Zack & Wiki which had no marketing whatsoever. The Last Story made a profit in Japan(Mistwalker's second best selling game). All games release after the announcement of the Wii U were released on a dead console like Shenmue 2 on the Dreamcast. Have you ever looked at the sells of a Fatal Frame game? They have never been big selling. It sold as much on the Wii in each respective country as it sold on the PS2 versions in general. In fact, I think FF4 was the best selling Japanese Fatal Frame ever. You keep drawing conclusions that contradict the facts. Once again, games on the Wii cost 1/3 what they cost to make for the PS3/360, so the profit margin was 3 time higher. Wii game games also had a long shelf life. Any game sold on the Wii after the Wii U was announced received little to no attention as NIntendo pretty much killed the console and stopped supporting it. There was also the piracy issue that came into effect on the Wii after 2008 but thats another story. Even then, the games still made a profit. |
What's your point then?
If everything's so great and fine and dandy with Nintendo, then naturally there should be developers ripping down Nintendo's door to make content.
Of course none of this is Nintendo's fault, nor could it have anything to do with the possibility that Nintendo's increase in userbase largely came from a blue ocean audience that isn't interested in very many core experiences to begin with.
It's easy for you to sit there and say "well they should make more games for Nintendo". What exactly do you have invested other than an emotional attachment to Nintendo franchises? You have no skin in the game.
It's easy to talk when it's not half your life savings or your livelyhood riding on a game project. I suspect if it was, you'd sober up to market realties pretty quickly and have a much more realistic look at what actually sells in the Nintendo ecosystem. When these realities are present developers have to look what the software ecosystem is for each platform. And clearly on the Wii and DS, most of them passed.
Indie/new developers are fine, in fact today is a kind of rebirth of all types of small developers being able to bring all types of non-conventional experiences to millions of consumers thanks to things like iOS, Steam, XBLA, etc. They're not sitting around waiting for Nintendo to "save them", they're doing just fine.
Case in point: that Trine 2 title you keep hyping up for Wii U ... that developer and that series made its name and got introduced to the broad gaming community through Steam and XBLA/PSN, not any Nintendo platform. There are multitudes of stories like that.







