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lilbroex said:
Soundwave said:

That's because the Wii can't run RE5 without massive compromises. Ditto for Dead Space.

GoldenEye, Red Steel 2, Dead Space Extraction, Mad World, Little King Story, House of the Dead Overkill, Maramusa, were decent games.

There just isn't a huge market on the Wii for these types of experiences, even if they have a 100 million userbase. The Wii was basically the GameCube audience + some nostalgic throwback audience interested in a little retro Mario + a crap ton of soccer mom/fitness concious/hipster "blue ocean" audience that wouldn't touch something like Resident Evil 5 with a hundred foot pole to begin with.


You are defening the contradictions to your own argument in making comments about compromies and still that is not true.

The compromises would not be so great. RE5 would have simply been built in RE4's engine and it would have been no issue with the userbase(RE4 sold excellently). The extraction engine itself could have been used for porting Dead Space(it worked fine for Goldeneye which also sold well). Those issues were never the real reasons. Devs just didn't care enough. They handicapped their own games then complained about their lack of success. They only used the Wii for a quick easy buck. They brought about their own failure.

Most developers didn't even try with the Wii. Most of the games didn't even look or play as good as Gamecube games. Name one "good" third party game that had real effort put into on the Wii that didn't make a profit before 2011.

Though all of this is completely beside the point of the topic of this thread.


Barely making a profit isn't good enough. When developers see a userbase of that size, they want bigger sales.

They can "make a profit" on the PS3/360 too.

Fact is, there hasn't really been a "break out" huge success story of an indie game developer on the Wii or even DS.

There are several on the iOS/PC/XBLA side. If you're an indie developer that's where you're going to flock to. If Nintendo is so great for small developers, which small new developers have actually had huge success on the Wii or DS? *crickets*

It's just business, people take it as being personal, it's not. If there was a huge market for all these cool, core experiences on Wii, developers certainly would've supported the system with them.

When Nintendo can't even sell a product like Fatal Frame or Excitebots or The Last Story to really break out performance, what chance does a developer doing Little King Story have? Virtually none. Even things like Pikmin and F-Zero I think would've been a hard sell for Nintendo on Wii so they didn't even bother. If you want to sell product on Wii it's gotta either have Mario in it, or it has to be within the confines of the fitness/dance/party game formula as the platform was really driven by sales of Wii Sports + Fit.

Nintendo didn't give a crap about indie devs on Wii. Their Wiiware service was horrible and made developers jump through all kinds of arbitrary hoops (such as crippling game file limits). These devs are finding success on iOS/XBLA/Steam-PC ... not Nintendo platforms. These are the real breakthroughs for indie devs.