lilbroex said:
Soundwave said:
lilbroex said:
Soundwave said:
The problem is Nintendo hasn't cultivated an ecosystem for third party core game experiences. Look at a developer of Little King Story ... they made that and many other games for the Wii but bailed out because their games were not making a profit on the Wii even with a large userbase. Wii users basically just bought Just Dance, shovelware mini-game-a-thons, and fitness games. If they wanted their core game fix, they'd buy a Mario game or some licensed Lego/Mickey Mouse stuff. Everyone else was screwed. Mad World, Little King Story, Silent Hill, The Conduit, etc. all these games ended up in the bargain bin. Nintendo themselves had Sin & Punishment and Excitebots flop, so they didn't even bother with Xenoblade (token limited release only after fans whined for a whole year), The Last Story, etc. in North America.
PC and XBLA and iOS are honestly better options for indie and start up devleopers.
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This is false. Madworld sold well, it just did it slowly. Shattered Memories did the best on the Wii even though the game was far from what I would call core when compared to the previous Silent Hill games. Little King's Story didn't do well because it wasn't that good. Most people got halfway through it before they quit playing it altogehter. You are blowing up the worst scenarios.
"Most" 3rd party games that were actually good and had effort put into them did well.
A trait that things demonstrate on Nintendo consoles that they don't generally show on others is the long shelf life. Good games sell over a period of time.
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The proof is in the pudding, if these games sold "well" these developers would've come back and made more product for the Wii. They bailed out. Just because Shattered Memories sold even worse on other platforms doesn't mean Konami was happy with its sales period.
Games like Epic Mickey 2 and Just Dance and Lego ____ keep getting made on the Wii over and over again because those are the types of games that sell big on the Wii platform.
If you're not in that categorey, you're pretty much screwed. When even Nintendo themselves has trouble selling core game experiences outside of a very strict formula, there's a problem there.
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That is false once again. You are fauliting things for reasons that run counter to what actually occured. Developers were neglecting the Wii from the moment it first hit the shelf. There was never a period on the Wii were 3rd party support was high for it to drop. Most games were poorly made ports and had no marketing behind them. Intead of RE5 we got Darkside Chronicles. Instead of Dead Space, we got extraction.
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That's because the Wii can't run RE5 without massive compromises. Ditto for Dead Space.
GoldenEye, Red Steel 2, Dead Space Extraction, Mad World, Little King Story, House of the Dead Overkill, Maramusa, were decent games.
There just isn't a huge market on the Wii for these types of experiences, even if they have a 100 million userbase. The Wii was basically the GameCube audience + some nostalgic throwback audience interested in a little retro Mario + a crap ton of soccer mom/fitness concious/hipster "blue ocean" audience that wouldn't touch something like Resident Evil 5 with a hundred foot pole to begin with.
The indie game scene doesn't need Nintendo, they're doing just fine with plenty of huge success stories these last few years like the Angry Birds, Farmville, Super Meat Boy, etc. etc. becoming break out blockbusters on tiny budgets. These success stories are tied to the iOS/PC/XBLA platforms, not Wii or DS, which really were great for Nintendo and dance/fitness game devs, not so great for anyone else really.