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lilbroex said:
Soundwave said:

The problem is Nintendo hasn't cultivated an ecosystem for third party core game experiences.

Look at a developer of Little King Story ... they made that and many other games for the Wii but bailed out because their games were not making a profit on the Wii even with a large userbase.

Wii users basically just bought Just Dance, shovelware mini-game-a-thons, and fitness games. If they wanted their core game fix, they'd buy a Mario game or some licensed Lego/Mickey Mouse stuff.

Everyone else was screwed. Mad World, Little King Story, Silent Hill, The Conduit, etc. all these games ended up in the bargain bin. Nintendo themselves had Sin & Punishment and Excitebots flop, so they didn't even bother with Xenoblade (token limited release only after fans whined for a whole year), The Last Story, etc. in North America.

PC and XBLA and iOS are honestly better options for indie and start up devleopers.


This is false. Madworld sold well, it just did it slowly. Shattered Memories did the best on the Wii even though the game was far from what I would call core when compared to the previous Silent Hill games. Little King's Story didn't do well because it wasn't that good. Most people got halfway through it before they quit playing it altogehter. You are blowing up the worst scenarios.

"Most" 3rd party games that were actually good and had effort put into them did well.

A trait that things demonstrate on Nintendo consoles that they don't generally show on others is the long shelf life. Good games sell over a period of time.


The proof is in the pudding, if these games sold "well" these developers would've come back and made more product for the Wii. They bailed out. Just because Shattered Memories sold even worse on other platforms doesn't mean Konami was happy with its sales period.

Games like Epic Mickey and Just Dance and Lego ____ keep getting made on the Wii over and over again because those are the types of games that sell big on the Wii platform.

If you're not in that categorey, you're pretty much screwed. When even Nintendo themselves has trouble selling core game experiences outside of a very strict formula, there's a problem there.

Why is it NOA doesn't feel there is a market for games like Fatal Frame on the Wii? Probably because there really isn't. Red Steel 2 was another example of this too, that game underperformed even though it was way better than the first game.

There's no point if the Wii userbase is 100 million if the roof for a game like Fatal Frame or Silent Hill on Wii is like 100k tops. That's not enough of an incentive for developers to get excited about the system.