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The problem is Nintendo hasn't cultivated an ecosystem for third party core game experiences.

Look at a developer of Little King Story ... they made that and many other games for the Wii but bailed out because their games were not making a profit on the Wii even with a large userbase.

Wii users basically just bought Just Dance, shovelware mini-game-a-thons, and fitness games. If they wanted their core game fix, they'd buy a Mario game or some licensed Lego/Mickey Mouse stuff.

Everyone else was screwed. Mad World, Little King Story, Silent Hill, The Conduit, etc. all these games ended up in the bargain bin. Nintendo themselves had Sin & Punishment and Excitebots flop, so they didn't even bother with Xenoblade (token limited release only after fans whined for a whole year), The Last Story, etc. in North America.

PC and XBLA and iOS are honestly better options for indie and start up devleopers.