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oniyide said:

Its not about whethere you would buy it or not, but what the company; Capcom thinks would be worth it and profitable. Lets try to look at it from their point of view. How much of the Wii owners own a GC controller? how about the CC?? Fact is there is a potential limit as those controllers are STANDARD with every Wii, theres your barrier right there. Unlike the other systems which use standard control. Im not saying the Wii couldnt run some version but at the time Capcom for whatever reason decided not to go with it. Yeah 3ds and iOS version got it eventually but i still wouldnt consider those the full true versions either(3DS has crappy backgrounds and is missing Arcade version content, iOS just plain sucks)

The 3DS version is lacking I think 2 characters and maybe some costumes, but it has everything else. But the Wii wouldn't have that problem since it's disc-based and would have all the DLC. Crappy backgrounds don't break the game imho. Ultimately it wasn't a technical limitation on the Wii, nor was it on the 64 (killer instinct).

The controller one is more difficult to debate, but keep in mind the majority of core Wii gamers own gamecube controllers or classic controllers (it's a fair assumption), so there's a market right there. Plus, what would stop them from making their own 3rd party controller? THere was one for Tri, why not for SFIV? The market was there, the sales potential was. I think it was just a bad decision on Capcom's part to be fully honest, nothing Nintendo did wrong. Though I will admit that the controller thing was a hurdle on Nintendo's part, that's the only  thing I'll concede, but it sure is not a show-stopper, and did not break the business case in any way.