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FrancisNobleman said:
I think were the Wii U will be in trouble, is the physics department.

Not only the processor bottlenecks the whole architecture of the console, people say, it also needs to stream stuff to the gamepad.

I see it struggling on a future heavy AI game, cloth physics and environment interactivity.

Why would it struggle with physics? A lot of that stuff can be done on the GPU anyway (like nVidia's PhysX implementation on nVidia GPUs) and the CPU is almost certainly more powerful then PS3 & 360s. Furthermore, the Cell and Xenon were reported to be bottlenecked by the lack of RAM and the all reports suggest games will have at least 1Gb available for games.