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oniyide said:
BenVTrigger said:
Blame the PS3s RAM structure as Ive heard thats the biggest problem


so how come they are the ONLY developers that seem to have such an issue with it. They are absolutely to blame. 

OT, they are meh to me, honestly never liked the Elder Scrolls series, not into the D&D fantasy theme. Loved Fallout3, and i never really had any issues with it, until i started getting the DLC for some reason it acted really wonky after that. I skipped New Vegas becasue everyone i know pretty much told me to just play Fallout3 again.

To be fair the problem is, from what I've been explained(someone please correct me if I'm wrong), that every item in skyrim needs to have its position saved if you move it. So the more you play, the more objects you interact with, the bigger the save gets. Eventually the save file gets too big. The 360 version would have the same problems too but since its ram isn't split you would need to play the game for obscene amounts of hours and move around a ridiculous amount of items to get a big enough save. On the other hand the problems with the ps3 version usually occured before the typical player had finished doing everything they want to in the game, at least before the game was patched. I'm not sure about its current state since I only own the PC version.

Either way I do agree that it is ridiculous the ps3 game shipped out like that. They should have scratched or delayed the ps3 version if they knew the game would have issues during even a normal playthrough. As for the dawnguard expansion. I'm guessing it causes the problem to occur much sooner since they are adding more areas and items. They already fucked up once so surely they wouldnt want to release a dlc that makes the game become unplayable significantly sooner.