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Viper1 said:
TripleMMM said:
This can be a serious damper on high level gameplay in the fighters genre, especially when it comes to frame-to-frame/buffering moves...


This is TV lag and is irrelevent to the console being played as it affects all consoles equally.  If it's not been a major issue so far this generation (where early LCD TV's had major lag) then it certainly isn't going to be a problem on next generation with most TV's having an improved display time.

Am I missing something?

Because it seems no one has yet addressed my concerns from the previous page. Admittedly 7 frames or 116 ms of lag is not uncommon in console gaming and something you could get used to, but isn't the real issue here the fact that there is a perceivable difference between playing on the TV and playing on the tablet alone?

For example, I'm playing a relatively time-sensetive game like a fighter or a music/rhythm game on the TV and want to switch over to the tablet so my family can watch a movie. Now I'm playing a game with a significantly different response time. For games like the ones I mentioned, it wouldn't just mean a few minutes of adjustment on my part, it could completely change the experience, as the example from Rocksmith in this thread has shown.

Another example is multiplayer. Say I'm playing a competitive game with one player on the Wii U pad and the second with a classic controller on the TV. We both press the same button at the same time, yet one of us performs the action 116 ms before the other, which means they also see the result of that action sooner and so forth. In online multiplayer as far as I know this issue is dealt with by having the server establish a common time base between all players, and we all know about the troubles this can cause with persistency of hit detection and so on...



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