Chandler said:
Slimebeast said:
Chandler said:
Slimebeast said: There's no concrete information here, just wishful fantasies. Batman Armored Edition will not run in 60 fps. It's too hard to get that stability from the Wii U hardware when you're only a third party developer porting a one year old game with a limited budget. |
Source?
To be fair, the thread itself is not really built on stable source, it's just another IdeaMan/NeoGAF post. It could go either way. I see no reason why Arkham City could not run @ 60 FPS. But it's third party. The bottom line is WE DON'T KNOW. So there is no point in guaranteeing one way or asuming like its a done deal the other way.
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No direct source, but what we do know is:
1). all these reports of Wii U being very roughly on par with the PS360 (although I don't take those rumors and statements literally, but still it hints us that the Wii U is definitely not a power-house)
2). all games displayed so far including the ones who were analyzed by the Eurogamer guy show (among them Batman Armored Edition) that graphics and performance of the launch period Wii U games will be on par with PS360.
And Batman being 60fps would require nearly twice the rendering power of a X360 that ran Batman in an unstable 25-40fps. On top of that you got the power needed for the Wii U controller plus the visual enhancements to Batman Armored Ed. All in all this will not happen so early in a gen by a lazy third party dev doing a late port.
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But the Wii U has OoO CPU and a GPGPU and the other 2 consoles don't so I can see how the Wii U is considered "weak" for direct ports when the current engines and multiplat games don't make use of those features. Arkham City being a late port could be a good thing because the game is not developed for all 3 systems at the same time so they don't have to work towards the lowest common denominator so to speak. They had a whole year exclusively for the Wii U (up)port and it's possible imho that they fiddled with the engine to make use of the special features and get extra juice out of the Wii U. The GPGPU for example takes a lot of strain from the CPU when properly used.
I stand by my opinion that we just don't know either way yet.
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All right, let's agree that we don't know yet. We can only hope. I truly hope the Wii U is strong as an oxe.
Btw, remember that it wasn't me who started being cocky.
It was lilbroex who said in the 2nd post "60 fps guaranteed".