RolStoppable said:
Yes, same worlds in that sense. Malstrom is gameplay-centric as in video games shouldn't try to be like movies and spoonfeed stories to you, but he is also a strong believer in content (as in fleshed out game universes; a game is a journey through an interesting world). In the OP quote he criticizes Nintendo for thinking that it's only about gameplay mechanics. He repeatedly highlights how SMB3 fleshed out the Mushroom Kingdom that was introduced in the original SMB. SMB3 had maps and different lands. Super Mario World took place in Dinosaur Land, a different world. The NSMB games are just revisits of the Mushroom Kingdom (although they added Jungle/Poison/Mountain areas). NSMB2 doesn't bring anything new to the table, so yes, it is stagnation. Going forward, Nintendo can (or rather must) either expand the Mushroom Kingdom or introduce a new world (like SMW did). |
He has the same philosophy as me then. And hopefully many others.
I kinda find it strange that Nintendo doesn't expand the universe now that you describe how repetitive the worlds have been, historically. In game design one of the easiest things is to change the setting and just allow the artists to create.







