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sethnintendo said:
kain_kusanagi said:
I don't even want a tablet on the Wii U. I'm still scratching my head trying to figure out why Nintendo thinks hardcore gamers want a giant controller with a touch screen in the middle. All we wants is two joysticks and enough buttons to do the job. I didn't want motion controls and I still wish my Mario, Zelda and Metroid games this gen didn't have them. Nintendo seems to think we are tired of the standard controller. I'm not.

The only thing I'd like to see get added to the next generation is VR like the Oculus Rift. It's the most exciting advancement in interactive entertainment I've seen since the advent of 3D graphics in the 90s.

It isn't like Nintendo is forcing motion onto gamers.  I view it more like Nintendo is offering more options.  When the Wii U releases it will have more different types of control options than any other system at launch.  It will support the Wiimote, Wiimote+nunchuck, Wii U gamepad, Wii U pro controller, Wii balance board and I assume the CCP should still be compatible.  So that is at least 6 different types of control options available at launch.  Also, even if a game supported motion controls (Wiimote+nunchuck) there was usually a classic controller option available for those that didn't want to use the Wiimote+nunchuck.  I'd rather be given more ways to play a game than just given one way to play.

The games I bought the Wii for, Mario Galaxy, Zelda, and Metroid are motion control only. That is what I was talking about. Nintendo forced me to play Mario, Zelda and Metroid with motion controls. It still bothers me I couldn't play Zelda SS with a standard controler.

I fully expect Nintendo to force us to use tablet controls in Mario, Zelda and Metroid just like they did with motion controls. I don't care how Nintendo believes it "enhances" their games, I don't want anything more than a stardard controller.