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HappySqurriel said:
How much more work will be required to create models and textures for graphics at this quality level?

How well does the engine scale? Will you be able to make a game that runs on a current generation console, next generation console, and high end PC that takes advantage of the processing power of each system while reusing the models and textures for each version?

Essentially, if developers are going to spend 2 to 4 times as much developing games they will need to recover the money through increased sales and probably increased game prices. If you could sell the game for the PS3, XBox 360, Wii U, PS4, 'XBox 720', PC and Mac digitally for $60 or $70 at retail most developers might be able to cover double their current development costs.

i believe that's one of the strenghts of unreal engine 4, that it is widely scalable and that it is reducing the worktime a lot.