Metallicube said:
The only thing I got is some third parties might be scared of their games competing directly with Nintendo's, as some admitted this gen, in which case they're probably not good enough anyway, and not worth my hard earned $. |
The issue with Nintendo is more of a demographic one I think. The GameCube had better graphics than the PS2 and pretty close to the XBox. Didn't stop a lot/most of third party games from selling worse on the GameCube.
The Wii just took it a really extreme level.
Competetion between developers is too intense for visual advances to stop entirely too, I think you're wrong on that. If I'm the publisher of Battlefield and my team is making the PS4/720 version, I'm going to push them to make it look notably better than Call of Duty. Because if I'm the publisher I need that extra edge to get attention for my product. Then the Call of Duty guys are going to have to step their game up. Then some other dev half way around the world comes out with something that blows both away, and now the stakes are higher.
I just don't see the above dynamic changing. Just because Nintendo has their philosophy doesn't mean other developers around the world will listen or go along with that. I think a lot of Japanese devs will (PS3/360/Wii U level visuals are good enough/we don't want to spend more), but I doubt that's shared by every developer.







