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This whole situation too for me also highlights Nintendo's desperate lack of internal development groups that want to or are allowed to create big, epic visual type games.

With the GameCube or N64 this was never really much of an issue. You could take one look at Factor 5's Rogue Squadron II or Rare's GoldenEye and see something that was really pushing the hardware.

Retro is OK, but they're only capable of like 1 game every 2-3 years at best. Rare would pump out 3-4 games in one year some times. I mean heck even with the 3DS, you could see with Resident Evil Revelations/Mercenaries that the system is clearly a decent amount more capable than a PSP. 

On Wii U there's nothing like that and dev kits have been out there for like 18 months now.