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Mnementh said:
Free to Play is a good way to settle this argument. If 95% pirate a game on PC, than a Free to Play-version of a game that sells around 10 million should have 200 million accounts. Generally, if this number is true, there should be several big F2P-games that have at least 100 million users. If we don't see this numbers in some years, we know this piracy-rate was a lie. If we see it, this rate was spot on.


League of Legends is pretty much the most popular free 2 play game (excluding web/social games which are mostly played by people not interested in "full games") arround (at least in the west) with 40 million users. World of Tanks would be the seccond with almost 30 million. 

But really if we look at Battlefeild Play for Free, which is the best example of a free 2 play version of a full price franchise (being basically a tweaked BF2) has 6 million users. BF2 sold 2.2m units after 1 year, it's probably quite a bit higher now.

But the problem is F2P games are almost all multiplayer only (so far), where as most piracy is of singleplayer content. I don't really see most of those converting to F2P games. 



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