| F0X said:
Ah, yes, I can see how there might be some aspects of the presentation that don't quite click. I had a similar problem with Pokemon Black in which, while having the best story in the series, the writing felt too simple and lacking in sublety for me (maybe I'm looking for the word "kiddy"). It rubbed me the wrong way, but that didn't stop me from enjoying the game and appreciating its direction. On the contrary, I like Pokemon Conquest's writing very much, despite having a much shallower plot, thanks to an abundance of humorous characters and dialogue that seemed more natural to me. I'm sure someone else who is my age and played both games sees it differently, but that won't stop me from mentioning that it bothered me. In my experience, the Mario RPGs usually hit the nail on the head in terms of balanced appeal, combining great humor, memorable characters, and unique world design to create something truly memorable. I think the platformers could learn a thing or two about storytelling from their cousins... but Miyamoto seems to hate narratives that can't be summed up in five words or less. |
Wholeheartedly agree.
And the oddest thing about Miyamoto's attitude is that the things some of us are looking for could be achieved with even less Narrative than SMG. See Sal's post on Journey (which I've never played, but I did some research and it does make sense).
I'm looking for the cream of the crop, absolute best of the best, and I truly wish Nintendo did that with its greatest icon, even the very icon of the gaming industry as a whole, in my humble opinion.







