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JWeinCom said:

Except I don't think Fantasia really has a story to it.  It's not unwritten, it's just bare bones.  

I don't think Disney classics is a good analogy because I don't really see the comparison between The Lion King and Mario.  I get what you're saying, that you don't feel childish watching the Lion King and you do when playing Mario, but I just don't really see why.  

As for Claire De Lune vs Ice Ice Baby or Mario 3 music vs NSMB music, I think that's more of a matter of quality vs adult/childish.  Mario 3's music is great, but I don't think it's any more or less childish.  The music of both games is similar in tone and feel, composers just did a better job with SMB3.  Plus, look at Mario Galaxy 1/2, which are also modern Mario games.  Both of them feature absolutely outstanding music.  I'd actually say Galaxy has better music than SMB3.

My question to you is *why* exactly do we need more story in Mario games?  Why do we need a Mario game to tug at our heart strings?  I have Braid.  I have  SoTC.  I have Catherine, I have Killer 7, I have BioShock and so on so forth.  I have plenty of games that convey grand ideas, big emotions, and challenge conventions.  I have games that I can have a rich and engaging intellectual experience with.  And, just as importantly, I have games where I could spit fireballs at turtles.

To me, complaining about the lack of story in Mario would be like complaining that their aren't enough enemies to jump on in Journey.  ThatGameCompany is not trying to make a pick up and play adventure that appeals to the masses, and Nintendo is not trying to make a game that makes me question the meaning of life.  I'd rather have two polar opposite games that focus on doing what they do best than have two games that meet somewhere in the middle.  

I wouldn't say Fantasia is bare bones, that would be an understatement, but alas, it's a minor point. The truth is fantasia is grand in music and animation, and has moments of despair, michief, innocence and comedy. It has a wide range of moods, none of which are cliche.

Why I see Mario as childish, maybe music can best describe:

As an example with this piece, the choice of instruments is a mistake, it makes it "la-la", like a baby's chime. There are more examples. Mario's voice acting in Sunshine, Peach's "Mario!!" cry, it's all just cheesy.

Galaxy on the whole certainly hasbetter music than SM3, I won't argue that, the Galaxy music in general, bar some exceptions, is magnifiscent. I can't say the same about NSMB music.

You ask me why, but I ask you the same question I asked Moreno, why not? Why must one (pick up and play) negate the other (proper atmosphere and emotion)? Truth is, it musn't. It is possible to have a pick up and play game, which also has a mood that better suits human emotion. We are not "happy" all the time, so it doesn't feel right.

Again,I'm not advocating for a game that makes you question the meaning of life. I'm just asking for something that appeals more to all, and is more relatable, while keeping all the other excellent qualities in a Mario game.