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BasilZero said:

Violence in video games dont deserve a category themselves since Violence in video games have existed even during the Atari/Nintendo 80s age in one form or another.

-The Wii had its traditional/old style with SDTVs (their focus was on innovation to controls , not graphics) while the PS3/Xbox360 went HD (where their focus was graphics but not innovation to controls)
-The Wii focused mostly on Wireless controls while the PS3/Xbox360 focused on pure gaming controls like they were in the past 20 years (until they decided to follow suit to get cheap $$$$).
-The Wii focused mostly on casual games and succeeded from the sales while the PS3/Xbox360 catered mostly well known franchises that established quite well during the PS2/Xbox/GCN era (until they went the casual route themselves and well that failed alot).

In the case between the PSVita/3DS

-The 3DS focuses on dual screen / 3D Screen controls/style
-The Vita focuses on mostly games that do not use special controls/gimmicks whatever you want to call them except for a few such as touch screen , etc.
-The 3DS focuses on more appealing games/less complex to a younger audience while the majority of the Vita's current library focuses on appealing to mid-teen/adult with far more complex styles of gaming.

@bold. Yup, that's exactly what I'm talking about, and with the fighting games and survival genre booming on the 3DS, as well as key RPGs, I whole-heartedly disagree with this, both for Japan and for the West.

Let's offer some lists and compare. We can start with fighting games.